No-glasses 3D Monitor Development
Displaying separately offset images to left and right eyes is not necessary any more. Our System creates depth by displaying each object at a proper distance without using two offset images just like the way we recognize three-dimensional information.
Thus, this reduces 3D sickness.
Japan, Taiwan, Singapore, Macao, USA, China，Hong Kong，Korea, and Canada
PCT (International Application)
EU, Norway, and India
Displayed on the new monitor is a single image and the stereo image is unnecessary. No annoying and expensive glasses required.
Look into any mirror to understand how the objective distance is judged by the viewing angle of both eyes.
Based on these, a differential distance of each object is recognized in the observer's own brain.
At the current situation, In order to convert 3D content generally take a differential distance of an observer's eye to each object and judged by the size of the gap width of a right-and-left picture toward a transverse direction. A limit of a capable gap width in a conversion is about 6.5 cm (8 milimeter on a monitor) and it is caused to an actual conversion limit.
Our new monitor technology expressed no 3D stereoscopic filming or conversion required. Thanks to our proprietary technology we can express to show on a monitor as same as real life imagery.
The viewing of a conventional 3D monitor without glasses is distorted by people in motion. A watching position is limited and the size limits of projected.
Since our 3D monitor is not required stereoscopic images and capable of accepting any 2D formatted 3D effect is not distorted by people in motion. Can be viewed from any position.
Therefore, it is also enabled to use as the 3D outdoor ad tower in a town.
Our system can be used for a large monitors such as a movie theater screen since it consists of three devices for:
(a) Detecting Relative Distance of Objects;
(b) Creating Relative Distance of Objects; and
(c) Displaying Objects.
Since it processes at pixel-level, it is smooth and easy to switch from 3D to 2D:
(a) Turning off the distance detection or
(b) Applying the same distance for all the objects.